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Ian McCall

This version was saved 15 years, 12 months ago View current version     Page history
Saved by PBworks
on April 4, 2008 at 8:12:11 am
 

Ian McCall

 

 

Project 4:

An audio/video piece about memory/nostalgia using modem handshakes.

 

I would like YOU to record two 30 second vocal imitations of the sounds made by dailup modems during the 'handshake' between the users computer and the ISP's server.  The first recording should be done cold, from memory, while the second will be made with the you listening to the recording and mimicing what you hear. These recordings will later be combined with video footage of handshakes and other human interaction. I only need the two different versions from each person, but if you do different takes please send all of them, the more the better! Lo-Fi is okay, using your computer's built-in mic is fine!

 

 

Play Sample: Dialup.mp3

In accordance with the CC attribution condition this sample is authored by 'Jlew' and hosted at:

http://freesound.iua.upf.edu/samplesViewSingle.php?id=16475

 

To Record:

Download Audacity http://audacity.sourceforge.net/ a good, free audio editor, or use an audio program of your choice.

Record yourself, save the files as WAVs mp3s or AIFFs and then email the files to metaphorever@gmail.com

or if your files are too big to email (my attachment limit is 20mb, yours may be less) you can upload to http://www.mediafire.com/ and email me the file link.

 

OR

 

Record online with Odeo.com

Go to http://odeo.com/create/studio and log in with

Username: dialup

Password: dialup

Record and save each sample, naming the recordings "your name"+"memory/listening".

 

 

 

I have been listening to the recordings I have collected so far and I am amazed at how beautifully musical some of them are, I am definitely going to take these sameples into garageband or some other sample based composition program and see what kind of music it can make.

 

I am interested in the sounds, but not in terms of machine language. Rather I am interested in the way people perceive>remember>reproduce these sounds which are so removed from our natural range of sound reproduction. I want to record interviews with various people recreating the handshake. Relating to semantics, again I am interested in the call/response relationship of the sounds, but not in terms of machines. I would be very interested in having two people performing the handshake together trying to recreate the call/response system of the host/client. I am unsure about whether I want to keep the piece strictly audio or have video elements (showing the participants faces, people shaking hands) and whether I should keep it just the handshake noises or incorporate other interview elements like asking people to talk about their first internet experiences and other internet nostalgia things.

 

Research Paper:

Thesis: The Nintendo Wii as a tool for making interactive media/art. Topics explored will include; the blurring of simulation of actions and the actions themselves, videogames as art, wiimote hacking for use as an input device.

 

"The Nintendo Wii has introduced a fundamental change in the way that people interact with and think about games and simulations, but its impact reaches beyond video games; it is also signifigant as a low-cost input device which can be used in kinetic art, computer simulation, machine interface/control or any other  utilization of motion input or output."

 

3/4/08 - Colleen - Remember this is a persuasive essay so you'll have to argue pros/cons or true/not true - is it a fundamental change?

 

3/5/08 - Colleen - Have you checked this out? http://gizmodo.com/337068/wii-headtracking-creates-3d-window-display

3/7/08 - Ian -  Yes, I was actually planning on using Johnny Lee as my artist for my presentation.

 

Artist Presentation: Johnny Chung Lee

 

Project 1: Crescendo and Decrescendo

Concepts and related ideas: Anticipation, extrasensory perception, imagination

Randomness; perception of order and patterns within randomized data

Overflow, ebb/flow, pulse, tide, seasons, day/night, misc. natural cycles

 

Try it out, 417k genesis version

I am looking for suggestions of other audio samples to use.

 

Your mouse controls the rate at which the clips play.

When centered the clips play one after another.

Moving toward either white circle decreases time between clips resulting in an overflow past the center.

Moving toward the blue circles increases time between clips.

 

More recent 1.4mb forest animals

Most recent 337k rain/thunder

 

Source Code
var dura=0

_root.onEnterFrame=function()
    {
        if(getTimer()>=dura){
soundPlay = new Sound();
  max = 100;
  min = 1;
  rndClip =(Math.round(Math.random()*(max-min))+min);
  soundPlay.attachSound(rndClip);
soundPlay.start(0,1);
    dura+=(soundPlay.duration)-(Number(_xmouse)*Number(_ymouse))
        }
    }
 

 

I may want to use a wii remote to control the mouse via darwiin-remote

I bought 2 infrared LEDs and an LED work light, now I need to solder the IR LEDs into new housing to use it for position tracking.

I will be using the motion tracking rather than IR.

 

...

 

Crit went well, I may have a brief video to post soon. I am going to continue the ideas explored, primarily the use of the Wii Remote inside of a sphere as an input device. I am working in Max/MSP now, rather than in Flash. I am relying primarily on the wonderful Wii Remote interface patch by Masayuki Akamatsu, and am experimenting with using the accelerometer data gathered to manipulate sound in various ways.

 

My goals in refining this project include making the relationship between the user's interactions and the sound produced more tangible/obvious/intuitive, creating a regulating mechanism for the sounds so that crescendos do not escalate to the point where decrescendo is unachievable/difficult, and trying to draw from a more diverse sample library.

 

...

 

Max/MSP is proving to be much more useful in making a responsive and interesting system for transforming motion into sound. I have cannibalized one of the example patches which pitch shifts audio samples to a midi scale where the scale is mapped to the wii remote's motions. Right now my two issues to resolve before crit figuring out how to use ~buffer so that I can load in custom samples instead of the default samples that the original patch used and constructing system of bangs and counters to control cresendo/decresendo.

 

Update:

Okay, I'm posting my final-ish path that I will be demoing in crit here: CresPatch to use it with a wii remote you will need the Wii Remote interface patch by Masayuki Akamatsu, you may also want to have some AIFF or WAV sounds to try out in place of the defaults. If you don't have a wii remote you could hook up 'drunk' to approximate the effect.

 

Project 2:

Collaborative project with Kathleen Reeder using the pico cricket. We were both interested in the (pleasant <---> unpleasant) and (digital <---> analog) dichotomies.

 

Ian and Kathleen

 

 

Comments:

(Please sign and date comments for clarity)

 

4/3/08 - Rick -      Here is a link to an article about the Wii remote.

  http://us.i1.yimg.com/videogames.yahoo.com/feature/defuse-bombs-with-a-wii-remote/1200820

 

2/7/07 – Colleen – good goals for the project 1 update - devil is in the details, how is that coming?  Project 2 - is that because you're interested in the semantics that the machines have to meet?  Or is it the sounds that intrigue you?  Somehow I made your text small.

 

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